Defending points, intel, cart, and trappingĭemoman is more than just KABLOOEY! In fact, he is one of the most rounded classes in the game, capable of leading a charge onto the next objective or sticking to the outskirts of a fight in order to gain the element of surprise.Breaking up capture points and cart pushes.Great at Medium and Long-range encounters, but struggles significantly up close.Can sticky jump (or trimp if using a shield) to gain the similar mobility as the soldier.He also has the ability to go as a Demoknight, which will be explained in more detail in the “Subclasses and How to Use Them” section of this guide. He is an effective hard-counter to the engineer and the main reason that you will never really see engineers in competitive play. The Demoman is one of the better classes in the game because of his overall versatility and burst damage capabilities. If you forget everything, only remember this: right click on your burning teammates! Demoman Good game sense, understanding the mechanics, and being a good team player is really important for a good Pyro. His utility can help his team just about as much as a Medic by defending players from rockets, pipes, stickies, and pushing away Demoknights and Spies. There’s much more to Pyro than run-and-gun. What that means is the player will just run forward and hold down the left mouse button. You’ve probably heard of a W+M1 Pyro before. Can airblast to extinguish allies, deflect projectiles, and push away enemies. Can rocket jump to jump into fights or leave them.If you’re new to the game, the Soldier is a good class to pick up first. He’s a good class to lead a team into a fight, good at ending them, and good at leaving them. He’s a good starter class for players ready to learn technical aspects of the game, primarily rocket jumping and strafing. He’s tanky, but deals a lot of damage, too. Hes a little slow, yet mobile with his rocket jumps and air strafing. The Soldier is probably the most well-rounded class in the game. He’s best for offensive situations and keeping the enemy team on their toes. His double jump and speed allows him to create amazing flanks, so good map knowledge is key. He’s best for players who are used to mobility shooters, players who can keep a steady aim while moving around constantly.
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